AI Insights · Timothy · January 2021
Q4 2020 Performance of Top Real-Time Strategy Games on Android in Australia
A look at how the top five real-time strategy games fared on the Android platform in Australia during the fourth quarter of 2020, highlighting downloads and user engagement data.
In the fourth quarter of 2020, the Android platform in Australia saw significant activity within the real-time strategy (RTS) game category. Sensor Tower's data provides a snapshot of how the top five RTS applications performed during this period.
Clash Royale, by Finnish publisher Supercell, showed consistent revenue, with a slight increase towards the end of the quarter, peaking at around $23K in the second week of December. Downloads remained steady, averaging around 1.6K weekly, while weekly active users showed a gradual decrease from 76K to 67K by the year's end.
Art of War: Legions, from Hong Kong's Fastone Games HK, experienced a revenue increase in early November, reaching over $10K, followed by a dip and another rise towards the end of December. Downloads hovered around 1.2K to 1.7K, with a slight uptick in the final week. The game's active user base showed a declining trend, starting at approximately 24K and ending the quarter with 18K.
PONOS Corporation's The Battle Cats displayed varied revenue, with notable spikes in late November and late December, around $4.6K. Downloads saw a drop in early November, but recovered to around 1.2K by the close of the quarter. Active users remained relatively stable, ending slightly higher at around 10K.
Might & Magic: Era of Chaos by Ubisoft Mobile Games reported revenues that fluctuated, with a notable increase to nearly $5K in the last weeks of October and December. The game saw minimal downloads throughout the quarter, with a slight rise to 44 in the last week. Active users remained under 1K, with a slight rise towards the end of December.
Lastly, Auto Brawl Chess from Russian publisher PANORAMIK GAMES LTD showed a revenue peak of nearly $5K in early November, followed by a general decline. Downloads peaked at 1.4K in early November and ended the quarter stronger at 347. Weekly active users saw an increase in early November to 1.8K but then followed a downward trend, concluding at 1K.
For more detailed insights and analysis on app performance, Sensor Tower's platform offers an extensive overview of the mobile app ecosystem.